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Super smash flash 2 goku moves
Super smash flash 2 goku moves













super smash flash 2 goku moves

The strength and range of the move increases as it's charged up, with a fully charged Kamehameha covering the entire length of Final Destination.

super smash flash 2 goku moves

A very strong KO throw.Īwkwardly jerks upwards, punching his opponent straight up.Ĭlimbs up and does a kick like up forward tilt.Ĭharges up, then fires a beam of pure concentrated Ki. Swings around the opponent multiple times before throwing them backwards. On landing, Goku slides forwards along the ground and can retain his speed by edge-cancelling. When spaced properly, the move can meteor smash opponents.ĭives headfirst with his arms out in front of him. Throws his hands out, creating energy orbs on either side of him.īrings his fists together and swings them forwards from overhead. Ground attacks Attackĭoes a palm strike followed by a straight punch. NOTE: I'm not touching KK Goku with a 10-foot pole. Goku's strengths are not enough to make up for his weaknesses, causing him to end up in low tier. His primary recovery move, Instant Transmission, travels a short distance and lacks a hitbox after the teleport unless the first hit connects, making it easy to edgeguard especially if Goku doesn't have his float. Ki Blast is a poor projectile that has low priority and deals very weak damage and knockback. Additionally, Goku's tall frame, high weight, and high falling speed make him susceptible to chain-grabs and juggles. However, Goku has problems with range on most of his attacks, leaving him at the mercy of characters with disjointed hitboxes, such as Meta Knight and Sora.

super smash flash 2 goku moves

His recovery move, Instant Transmission, is a very fast omni-directional teleport, making his recovery difficult to predict at times. His down special, Kaiō-ken, increases his speed, power, and hitstun of his attacks when activated, giving him even more strong damage-racking capabilities at the expense of dealing continuous self-damage. He also possesses the ability to float, which gives him an amazing horizontal recovery and the ability to auto float-cancel which further aids his air game onstage. He has a decent air game, good combo ability, and KO moves in his forward smash, up smash, back throw, and Kamehameha. Goku is ranked 41st on the tier list for Version 1.3 of the game. His moveset is quite unique, only bearing a passing resemblance to his moveset in the Jump games. His sprites are heavily edited versions of the sprites he used in Jump Ultimate Stars, while his voice clips are taken from Dragon Ball Z Budokai. He was added in Version 0.7 of the game, though his status as a playable character had been known for years prior to his inclusion. Goku is a new starter character in Super Smash Flash 2.















Super smash flash 2 goku moves